Competition consists of 2 teams matching their scores of each 25 targets at each position per round for a total of 125 possible breaks each round and 250 total overall.
A 13-point system is used to score the teams' competition. One point is awarded to the team having the most breaks per 25 targets beginning with the first position and so on for each position for a total of 5 position points for the round. An additional point is given to the team with the highest total score on the entire round for a total of 6 points per round. The second 25 target round is scored the same way, bringing the total possible points to 12. The final and 13th point is awarded to the team with the highest total of both 25-target rounds. All ties are divided, one half point to each team.
The first night of a new league session all teams will shoot from the same yardages. There will be no points awarded the first night; the purpose is to establish initial team scored averages. Beginning with the second week, teams will be allowed added targets, or shoot from a yardage based on their cumulative average to that point in the league. As the season progresses teams may see a change in their added targets or yardage as their average changes. This allows novice teams to compete with veteran teams on a more equal basis and challenges all shooters to improve their shooting skills.
Each team may field up to 7 shooters. One shooter begins on each station plus one additional shooter on any two stations of the team's choice. The shooters on the stations with more than one shooter move together. The starting order on the score sheet is always maintained through both rounds. Should a team field more than 7 shooters, the excess over 7 shall be marked "practice" PRIOR to starting the competition. If there are more that 7 shooters and none are marked "practice," only the first 7 scores on the sheet will be considered, any more will automatically be "practice".
The lowest score(s) of the 6 or 7 shooters on the team are disregarded when determining the scores to be counted. In case of ties for lowest score, the one(s) to be thrown out will be the last one(s) listed on the score sheet in squad order. For example, consider there are 7 shooters on a team with the following scores: #1-24; #2-22; #3-21; #4-19; #5-21; #6-18; #7-19, using the above rule, scores #6 and #7 would be thrown out when determining the broken/lost targets per post for the team. Reading from top to bottom on the squad sheet, #4's score of 19 is established prior to #7's 19, it was not bettered by #7, so #4's 19 is the one used. #6's 18 is low alone, so it is not considered. All score sheets will be tabulated as quickly as possible following the competition. This will be done in an open area by KCTA staff so that any team members or other interested parties may observe, and ensure the accuracy of the process. For the duration of the league, the original score sheets for each week of competition will be kept on file by the KCTA. Upon request, staff will make the sheets available for any league member to review. IMPORTANT: As this scoring system is primarily based on each station's score, it is possible for a team to win the high squad on both rounds, the high total score overall and still not win most of the points of the night's competition. The team's standing in the league is based on the total points won at any point in the season NOT ON THE TEAM'S SHOOTING AVERAGE.
MINIMUM NUMBER OF SHOOTERS
A team must field at least three shooters within 5 minutes of the call to the line for a team's score to be recorded, unless the scheduled trap field is still occupied by the preceding shooting team.
If a team has 3 or more shooters, but less than 5, a score of 15 broken targets is recorded for the absent shooter(s), with 3 breaks allowed per position. The match will be scored in the normal manner using the "short" scores. These "short" scores will NOT be used in determining the team cumulative average for team handicapping.
If a team cannot field the minimum 3 shooters, it is considered a "No-Show" and will receive (0) points for the competition. The opposing team will then shoot against the "No-Show" team's season average per post to win points, but will be guaranteed a minimum of 8 points for the competition. If any of the "No-Show" team members present wish, they may shoot in order to have their individual scores considered for the high gun competition.
When scheduled to shoot against the bye, a team will shoot against their own season average. The team is guaranteed a minimum of 6.5 points for the bye competition.